COLLECTIBLE Brussels: The Fair for 21st Century Design now open for submissions

COLLECTIBLE, the only fair exclusively dedicated to contemporary collectible design, is now launching its call for applications for its 8th edition in Brussels. Following a successful debut in New York City, COLLECTIBLE will return to the Vanderborght Building in the heart of Brussels from Thursday, March 13 to Sunday, March 16, 2025, with a VIP preview on Wednesday, March 12, 2025.

The deadline for submissions is Thursday, October 31, 2024.

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TABLEAU at COLLECTIBLE 2024 © Pim Top

Main Bespoke, New Garde

The MAIN section, the core of the fair, invites galleries to present contemporary designers. Independent design studios are encouraged to apply to the BESPOKEsection, which focuses on commissioned works. Emerging galleries, non-profits, and collectives founded within the last two years are welcome to apply to the NEW GARDE section.

Selection committee:

  • Mette Barford Editor-in-Chief, Ark Journal (Danemark)
  • Prof. Tulga Beyerle Director, Museum of Arts and Crafts, Hamburg (Germany)
  • Lidewij Edelkoort Trend forecasters (The Netherlands)
  • Dorothée Meilichzon Interior Designer & Architect (France / US)
Collection Benjamin Foucaud. © Benjamin Foucaud

Dialogue

While COLLECTIBLE is primarily dedicated to contemporary creators, it recognizes the importance to acknowledge and explore the history of design. DIALOGUE invites galleries to present design works from the 80’s and 90’s in conversation with contemporary pieces.

CURATED section at COLLECTIBLE 2024 © Pim Top

Curated selection: The Reality of the Virtual by Brecht Wright Gander 

We are delighted to unveil details about our new CURATED section 2025 that will be chaired and curated by New York-based artist and writer, Brecht Wright Gander.

“Imagine a dimension between actualization and imagination, between the frictionless intellect and the body-bound world. In this dimension, which is where we live, sculptural designers are casting metal using tools that haven’t changed since the Kingdom of Benin—but the forms they cast may be almost thought-into-being—modeled by nothing more substantial than keystrokes. Virtual reality, that newest of technologies, uses spatial tracking to virtualize a user’s finger movements, returning the hand to its pre-digital role as a designer’s primary instrument.

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